Welcome to the Sports Fiction game development project.
Here I will showcase my long running hobby programming project with science fiction elements incorporated into a battle sports game in a comic book world.
Update - 22/09/2026
- Migration of game assets into the Unity high-definition render pipeline (HDRP) for the downloadable aspects of the game.
- Route the .NET backend server to the Unity plugin system through SF-Local and SF-Network libraries with Unity addressables.
- Repurpose the Dark Basic rendering code for tools and processes such as generating assets.
- Improve the backend code for producing celestial bodies, spherical terrain tiles, and octree-terrains.
The next goal is to persist large scale terrain modifications, and facilitate Direct X 11/12 rendering, physics and delivery through Unity.