Sports Fiction

Welcome to the Sports Fiction game development project.

Here I will showcase my long running hobby programming project with science fiction elements incorporated into a battle sports game in a comic book world.


Update - 22/09/2026

  1. Migration of game assets into the Unity high-definition render pipeline (HDRP) for the downloadable aspects of the game.
  2. Route the .NET backend server to the Unity plugin system through SF-Local and SF-Network libraries with Unity addressables.
  3. Repurpose the Dark Basic rendering code for tools and processes such as generating assets.
  4. Improve the backend code for producing celestial bodies, spherical terrain tiles, and octree-terrains.

The next goal is to persist large scale terrain modifications, and facilitate Direct X 11/12 rendering, physics and delivery through Unity.

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